Thanks to all of you, we have already funded more than 55% of the project! And this is just the beginning!

So now it’s time to a little peek to Blacksad: The Roleplaying Game.

The “How to Play” section of our campaign already stats the basics of Blacksad game system, but we know you wanna know more about it.

Blacksad: The Roleplaying Game uses three different colored dice: black (action dice), white (complementary dice) and red (tension dice). Since tension dice (red) are only used in certain situations, most of time only action dice (black) will be used along with complementary dice (white): action dice equal to character’s stats plus complementary dice in order to complete a set of six dice.

How this works in play?

John Blacksad is investigating the murder of Natalia Wilford who was his former love. Clues have led him to Leon Kronski’s apartment, Natalia’s most recent lover. After forcing the lock open, Blacksad enters the house and starts searching for something that will enable him to advance. The game master tells Blacksad’s player to roll the dice to see if he is successful in his search. Blacksad has Intellect 3, so the player must use three action dice and three complementary dice in order to roll six dice, the result is: 2, 2, 5, 1, 3, 3. The 5 from the action dice is considered successful and the 1 from the complementary dice is considered a failure, this nullifies the success from the action dice.
Some game mechanics, like invoking aspects or the support actions, will allow the player to reroll one or two dice. Any action dice (black) or complementary (white) can be rerolled, no matter the result, except for the tension dice (red). Each die can be rerolled; dice can only be rerolled once, and this result must always be accepted as valid.
Furthermore, depending on what the player is rolling for, the results of 6 (in action dice) and 6 (in complementary dice) can be two successful results instead of one, like what normally happens with tension dice (red), or what happens with results of 1 with action dice, which can nullify success.

Blacksad’s player wants to reroll the action dice (black), where the result was a 2 along with the three complementary dice, to attempt as many successes as possible in order to overcome the conflict. For this, he uses one Drive point and activates the milestone “The only job he’s kept up is being a private detective”, which defends how seriously the cat takes his job. The new result is: 2, 3, 5, 2, 2, 4. There are no new successes but now there are no failures, so the 5 is not nullified.

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